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Pathfinder 2E - Adventure Path - #146 Cult of Cinders - Age of Ashes 2 of 6 (SC) TCG_88268 eight new Schemes

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Description

eight new Schemes

At the end of each year

but the men and women who worked and raised their families on those planets and asteroids had much to be proud of

- Wall breaches: the barbarian can breach the walls of the mall for all the heroes to move through it

Teddy Roosevelt

Pathfinder 2E - Adventure Path - #146 Cult of Cinders - Age of Ashes 2 of 6 (SC) TCG_88268 eight new SchemesThe citadel atop Hellknight Hill has been claimed, along with the ring of ancient portals in its basement. What dangers lie beyond this magical portal, and what do the cultists who've used it before have in store? There's only one way to find out: the heroes must travel through to the lands beyond, where they will make new allies, face new enemies, and do much, much more! The Age of Ashes Adventure Path continues with "Cult of Cinders"a complete

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